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Isleborn

How to play Isleborn

Anyone who has played Catan will feel at home in Isleborn. You settle an island, collect resources with the dice and trade for whatever you're missing. The first player to 10 points wins.

Below are the full rules and a bit of strategy. If you'd rather learn by playing, the tutorial inside the game walks you through it step by step.

The goal

The first player to reach 10 victory points wins. Against bots you can also play to 8 or 12. Points come from:

The island and its resources

The island is made of hexagonal tiles and is shuffled every game. Each tile produces one resource:

The number on a tile tells you which roll makes it produce. 6 and 8 come up most often, which is why they're printed in red. 2 and 12 are the rarest. The dots under each number show how likely it is: more dots, better odds.

Setup

At the start, everyone places one settlement and a road attached to it, in turn. Then the order reverses and everyone places a second settlement and road, so the first player places their second one last.

Your second settlement immediately gives you one resource from each tile around it. Settlements go on tile corners, and two settlements can never sit on neighbouring corners. There must always be at least one empty corner between them.

What happens on a turn

On your turn you roll two dice. Every tile showing that number produces: each settlement next to it earns 1 resource and each city earns 2. This applies to everyone at the table, not just the player who rolled.

After rolling you can build and trade in any order. When you're done, you end your turn.

BuildCostWhat you get
Road1 wood, 1 brickReach new corners
Settlement1 wood, 1 brick, 1 sheep, 1 wheat1 point and more production
City2 wheat, 3 oreUpgrades a settlement: 2 points, double production
Development card1 sheep, 1 wheat, 1 oreA knight, a point or a special move

New settlements must connect to your own road, and the empty-corner rule still applies. Each player has 15 roads, 5 settlements and 4 cities.

Trading

You never get enough of everything, so trading is half the game.

Rolling a 7: the robber

No tile produces on a 7. Instead, everyone holding more than 7 cards discards half of them, rounded down (with 9 cards you discard 4).

Then the player who rolled moves the robber to another tile, picks one of the players with a building on it and takes a random card from them. That tile produces nothing until the robber moves on.

Development cards

Only you see which development card you drew. You can play at most one per turn, and never on the turn you bought it.

The deck has 14 knights, 5 victory points, 2 road building, 2 year of plenty and 2 monopoly cards.

Longest road and largest army

The first player with an unbroken road of at least 5 pieces takes the Longest Road and its 2 points. If someone builds a longer one, it moves to them. Placing a settlement in the middle of a rival's road cuts it in two.

The Largest Army works the same way: the first player to play 3 knights takes it, and loses it if someone plays more.

Tips to win

Playing online

How is it different from Catan?

The core rules are the same as classic Catan, so if you know Catan you can play right away. The differences:

Frequently asked questions

How many players?

1 to 5 against bots. Online matchmaking is for 5 players, and friend rooms seat 4 or 5.

Can I play on my phone?

Yes. The game was designed for phones first and works the same on a computer.

How long does a game take?

Usually 20 to 30 minutes against bots. Online tables can take a little longer.

What if I stop in the middle?

Games against bots save automatically, so you can pick up where you left off.

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